A little spark. A clever escape.
Move with arrows / WASD or the direction pad. Press Space / lantern to plant a spark lantern, then move away. It bursts after 2.6 seconds in a cross, up to two tiles in each direction. Stone blocks the light; the first bramble crate stops it. Light can trigger another lantern. Carry two at once.
Clear every wisp and uncover the gate hidden beneath a crate, then enter it. Wisps and your own bursts can catch you. You can walk off a planted lantern, but cannot step back onto it. P pauses; R retries. Retry as often as you like. Turn on “Lantern reach” to preview danger.
READY WHEN YOU ARE
Five gardens. Unlimited fresh starts.
Move ↑ ↓ ← →
Plant Space
Pause P
